Testuedo & Rogue Double Review

Testuedo are two games that were released by a new OHRRPGCE user named Powerstar. I generally try to avoid writing about two games in a single review, but the content present in them are barely enough to even write a single article. Also, I try to stay open minded about new games, particularly from new members.

Unfortunately, there’s just too many problems present in both titles to act as if there isn’t a serious issue here. It doesn’t help the fact that both games were released only days after the author joined the community (and begged for a team to do the work for him).

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Rogue was the first game that I tried, and is probably the most “complete” of the two. The title screen actually reads “Rouge”, so that must have been the original name for it. I’m assuming that the author discovered that rouge actually means “red” as opposed to a rogue-like character (ie. thief) and then change the title accordingly. It’s possible that he named it Rouge as a way to describe the mass murder that is to take place in the game (more on that later). Either way, he may want to update the title test at some point to reflect the change.

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You play as Tai, who wants to go to the beach and apparently hates dwarves with a passion. On your way there, you pick a fight with some dwarves for no real reason. A little further down the beach, you discover that a group of dwarven bandits have taken over a weapons shop. After you defeat them, the game comes to an abrupt end.

At this point, you are probably wondering what the heck just happened here. I’m going to assume that the “rogue” aspect of the game are the dwarven thieves, but I could be wrong. I think a game about douchebag dwarves would be pretty awesome, but Rogue does a terrible job of portraying that idea.

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For starters, the heroes are not interesting at all. It’s really hard to get excited about the game when the main hero is only interested in going to the beach. Throwing dwarf thugs in there for no reason doesn’t help either. The town that you start in is a wasteland, as there is only one building that is actually functional. None of the townspeople speak, so nothing further is added to the plot outside of Tai’s desire for the beach and his lust for dwarven genocide.

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The combat is dull and extremely slow paced. Both heroes and enemies have a chance to do multi-strike attacks. There’s nothing wrong with that kind of feature if it’s done right, but it gets annoying when EVERY ability is set up like that. It doesn’t add any depth to the combat, and should only be used sparingly. If the author were to remove that and up the speed of the battles, then we may have the beginnings of not-so-terrible combat (even though it would still be dull without other changes to it).

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Having seen enough of Rogue, I decided to give Testuedo a shot. The README included with this game gives you a little background on the story, which was nice for a change (despite the story itself being “meh” at best). I was hoping for a little more meat in Testuedo in comparion to Rogue, but those hopes were shattered pretty quickly. Testuedo has, in fact, even less content than Rogue (if that’s even possible).

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Your mom tells you that a friend is waiting for you in the “underground tunnels”. All I know is that I couldn’t find this place in the current demo. Outside of talking to a few townspeople, that is about all that Testuedo has to offer. The village itself is pretty big, but suffers from the same incomplete status that Rogue did.  Oh, it also features the same boring, multi-hit fights that were in the former game.

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Testuedo features graphics from other OHRRPGCE games, like Vikings of Midgard. The sad thing is that they were not used creatively. With the assets that Fenrir and others have freely offered for use in games, A LOT more could have been done here to make the world come alive. If you are going to use graphics that aren’t your own, do them the courtesy of not half-butting their usage.

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The honest truth is that neither of these game should have been released now. There’s not enough content in both games combined to even make a single, demo-worthy title. I understand that the OHRRPGCE may seem daunting to a newcomer, but you just can’t learn the ropes to it in just a couple days. I’m not saying that you should be able to make an epic-worthy game on your first try, but some effort should be able to be seen regardless of the final outcome.

Both Rogue and Testuedo in their current forms offer the player zero value for their time. What the author needs to do is slow down and play his own work before release. If your game isn’t fun to play for yourself, it won’t be fun to others (and there is NO WAY that the author could possibly think these titles are fun).

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