Review:Submarine

Submarine, can seem a bit misleading. No music, no title screen, and three minutes of game play; sound promising doesn’t it?

Actually, I was quite surprised with this game. It may not be exciting to some given today’s standards, but I think that this could have been a really neat game if it were to be finished back in its prime. The game itself is very simple; you navigate your submarine through the maze-like landscape, avoiding things such as mines, and reach the end of the area alive.

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I was upset when I completed the tutorial level and the game was over. I was really hoping to see more content here, but I was still impressed even by the very small amount present in the game. While the graphics are nothing spectacular, they are colorful, and easy on the eyes.

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Again, this game is very simple, yet, so different for its time. Nowadays with advanced plotscripting, it’s not uncommon to see a non-RPG OHR game. Back in the early days, however, it was rare to see anything besides a Final Fantasy clone. Although Submarine proved to be a very simple game, I highly respect the author for breaking out from the norm and beginning to piece together something unique during a time when such a thing was rare.

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If you have a few minutes to spare, check this game out and see for yourself.

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