Review:Legend of Zelda – Reptilian Warlord

Oh, the joys of making your own game. Sometimes one can be so excited about their project that they release it way too early, even for a demo release. That is the case with Binoal’s latest game, Legend of Zelda – Reptilian Warlord.

Link has been sent out by the village elder to investigate the recent influx of reptiles in the area. The plot is not very clear at the beginning, but I assume that Link has been searching for the source of said reptiles and decides to go back to the village and report.


Just as things start rolling, you discover a boulder that is blocking your path. Is that not just the way you came from, dude? Regardless, Link is not strong enough to push the rock out of the way, so instead you must travel north a bit. At the summit, you are greeted by a dozen boulders the same shape and size as the one blocking your path below, except you can push these with ease. Makes sense, doesn’t it? Oh, don’t forget to go behind the waterfall for a health upgrade.


After you traverse the boulder maze, you meet your first dungeon. Honestly though, it felt more like a passage way than a dungeon, considering it only has three or so rooms in it. Regardless, you continue forward to your village.


If you haven’t figured it out already, there is little to no point in fighting at all. Unlike the original Zelda, battles are handled in typical OHRRPGCE style. This could have been a good thing, but the author didn’t bother adding any sort of flair or mechanic to make combat intriguing. You gain experience and money, but neither have any benefit for you whatsoever. With that being said, why bother with battles at all if there is no point to them in the first place?


A few moments later, you finally make it back to town, which is probably the most depressing village I have ever seen in my life. You meet with the Elder and report that your trip was unsuccessful. The elder then remembers that the Great Deku Tree that he’s been standing in front of all day is infested with the reptilian monsters, and that maybe you can get some information from investigating it. With that being said, the old man vanishes, and Link is left to handle it.


This dungeon looks exactly like the passage way you crossed earlier, but is a bit larger. After going through a few areas you will find some bombs that will allow you to blast rocks that obstruct your path. Unfortunately, these are ventriloquist explosives, and may blow up rocks all the way across the room from you, or you may luck out and they’ll work properly. In addition, due to poor map design, you will blow yourself up several times using the bombs due to not being able to get away from the blast radius. Overall I was quite disgusted at how a bug such as this was ignored and not fixed before release. Maybe the author wants the explosives to work in that fashion, but I don’t see why he/she would. Regardless, you will eventually hack your way to the big baddie at the end of the dungeon, who really is just a pushover. After that, the game is over (for now).


What this feels like to me is a rushed 48 Hour Contest entry, except the author had a much longer time frame on hand. Although the graphics were used from the original Zelda on the NES, I still think that just a bit of variation or animation could have been used to spice the zones up a bit. I was also quite surprised by the amount of spelling/grammatical errors present considering there were only three or so text boxes in the entire game.


On top of that, the author felt the need to capitalize every single word, which did not really make sense. As it stands, the best thing about the game right is the music, which consists of various Zelda tunes. I know that this game is considered to be a work in progress, but it is still important that you make such a project even the slightest bit intriguing, especially if you plan on releasing it to the public. Otherwise, people won’t have a desire to see the finished product.


Binoal, I suggest that you take a bit more time with your project before releasing it. Not only will you appreciate it more, but future players will too.