Since plotscripting was implemented, more and more games have been created on the OHRRPGCE that are not necessarily standard console RPGs. In recent years, different types of OHR platformers have been created, with much thanks to Mogri and his ingenious scripts. One of the latest games from the scripting guru himself is Gohrillas, which is unlike anything you have ever seen on the OHRRPGCE. Created in only a few hours, Gohrillas is yet another example of what the engine is capable of with (a little) time and effort.
To most people, it will seem like an example game and nothing more. I will admit, it is very simplistic, but just because a game is simple doesn’t make it an unworthy title. Too many people are getting used to flashy special effects and an intriguing story. Don’t get me wrong; these things are are a valuable asset to any game. However, that is not to say that a game cannot be made without an engrossing story and stunning visuals. Gohrillas is a fine example of such a game.
Some people may not know (I didn’t), but Gohrillas is actually a remake of an old DOS game from the early nineties named in the same fashion. The original was a very simple turn-based artillery shooter that was created in QBASIC as an example of things that could be done with the language. Mogri’s Gohrillas plays in a similar manner and is much like a stripped-down version of titles such as Worms and Pocket Tanks. If you are a fan of those type of games, you will feel right at home here. Regardless of your experience, the rules are simple: Defeat the opposing gorilla by firing banana bunches at the proper angle. Your gorilla remains stationary the entire time, but you can adjust the angle of your shots by moving the arrow keys. Once you have your shot lined up, pressing enter launches a barrage of bananas at your opponent.
If your angle is just right, you will take out your opponent and win the game. However, if it falls too short or goes too far, your fruit will explode on contact with terrain, leaving a crater behind. Having a single type of weapon and not having to deal with weather elements, such as wind variations, allows anyone to get the hang of Gohrillas pretty fast. Although it becomes a bit easy judging your angle, thanks to the random terrain generator, not one game is the same. Mogri suggested that with enough interest, he might implement different features such as wind variations. I think that it would be an awesome addition and add a much needed level of depth to the game.
I dare to say that this is one of the first OHRRPGCE games that I’ve come across that is suited for all ages, even very young children. Although it is not an educational game, I think it is important to have games that are safe for all ages. Thanks to the player versus player support, parents can even play Gohrillas with their children, which I think is really cool. As much as I like the idea of this game, its current state is much like its predecessor; an example of what can be done. However, I think if it were to be expanded, we could have one sweet game on our hands.